From 11dd79425eb4bee58d8971667fecfcec2f26d6d7 Mon Sep 17 00:00:00 2001 From: Dabit Date: Tue, 10 Mar 2026 14:37:37 +0100 Subject: [PATCH] docs(01-foundation): research phase domain Investigate HTML5 Canvas game loop, HiDPI rendering, keyboard input handling, ball physics, and collision detection patterns for Phase 1 Foundation. Document standard stack (vanilla JS + requestAnimationFrame + delta-time physics), architecture patterns (game loop, HiDPI scaling, responsive canvas, input state tracking, AABB collision, physics updates), common pitfalls (tunneling, frame-rate dependency, blur on HiDPI, input lag, aspect ratio bugs, floating point drift), and validation approach (manual visual testing on Retina/120Hz displays). Co-Authored-By: Claude Sonnet 4.6 --- .planning/phases/01-foundation/01-RESEARCH.md | 732 ++++++++++++++++++ 1 file changed, 732 insertions(+) create mode 100644 .planning/phases/01-foundation/01-RESEARCH.md diff --git a/.planning/phases/01-foundation/01-RESEARCH.md b/.planning/phases/01-foundation/01-RESEARCH.md new file mode 100644 index 0000000..e6e1a43 --- /dev/null +++ b/.planning/phases/01-foundation/01-RESEARCH.md @@ -0,0 +1,732 @@ +# Phase 1: Foundation - Research + +**Researched:** 2026-03-10 +**Domain:** HTML5 Canvas game loop, HiDPI rendering, keyboard input, ball physics, collision detection +**Confidence:** HIGH + +## Summary + +Phase 1 Foundation for Super Pong establishes core technical infrastructure: a responsive game loop with proper timing, sharp HiDPI-aware canvas rendering, responsive keyboard input for paddle control, and physics simulation for ball movement with zone-based paddle deflection. The phase requires solving three critical problems: (1) maintaining smooth frame-rate-independent physics despite variable refresh rates, (2) rendering crisp graphics on high-DPI displays without performance degradation, and (3) minimizing input lag for responsive paddle control. Vanilla JavaScript is the standard approach—no frameworks, single HTML file, module-pattern organization. + +**Primary recommendation:** Use `requestAnimationFrame()` with delta-time physics (frame-rate independent movement), implement HiDPI canvas scaling via `devicePixelRatio`, track keyboard state with boolean flags updated on keydown/keyup events, and use simple AABB collision detection for wall/paddle bouncing. + +--- + + +## User Constraints (from CONTEXT.md) + +### Locked Decisions +- Single HTML file with everything embedded (JS + CSS in one `