diff --git a/index.html b/index.html
index db84a5a..b7b49a0 100644
--- a/index.html
+++ b/index.html
@@ -22,7 +22,15 @@
AI_EASY: { speed: 200, reactionDelay: 0.3, errorMargin: 20 },
AI_MEDIUM: { speed: 320, reactionDelay: 0.1, errorMargin: 5 },
- AI_HARD: { speed: 400, reactionDelay: 0.05, errorMargin: 2 }
+ AI_HARD: { speed: 400, reactionDelay: 0.05, errorMargin: 2 },
+
+ PALETTES: {
+ MAGENTA: { accent: '#ff00cc', glow: 'rgba(255,0,204,0.6)', name: 'Magenta' },
+ CYAN: { accent: '#00ffff', glow: 'rgba(0,255,255,0.6)', name: 'Cyan' },
+ LIME: { accent: '#00ff00', glow: 'rgba(0,255,0,0.6)', name: 'Lime' },
+ WHITE: { accent: '#ffffff', glow: 'rgba(255,255,255,0.6)', name: 'White' }
+ },
+ PALETTE_KEYS: ['MAGENTA', 'CYAN', 'LIME', 'WHITE']
};
const Renderer = {
@@ -116,10 +124,16 @@
score2: 0,
mode: null, // null = mode select screen; 'ai' = Solo vs AI; '2p' = 2-Player local
difficulty: 'medium', // 'easy', 'medium', 'hard'
- gameState: 'modeSelect',// 'modeSelect', 'diffSelect', 'playing', 'scored', 'gameover'
- winner: null // null, 'player1', 'player2', 'ai'
+ gameState: 'title', // 'title', 'settings', 'modeSelect', 'diffSelect', 'playing', 'scored', 'gameover'
+ winner: null, // null, 'player1', 'player2', 'ai'
+ activePalette: null, // Set after GameConfig defined — see init sequence
+ soundEnabled: true,
+ selectedMenu: 0,
+ previousState: null
};
+ GameState.activePalette = GameConfig.PALETTES.MAGENTA;
+
const Input = {
keys: { w: false, s: false, arrowUp: false, arrowDown: false },
_handleKeyDown: null,