docs: create roadmap (5 phases)
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.planning/STATE.md
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# STATE: Super Pong Next Gen
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**Project Reference**
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- **Core Value:** Pong reimagined with juice and depth — spectacular visuals, rich mechanics, complete game experience
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- **Current Focus:** Roadmap created, ready for Phase 1 planning
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- **Key Constraint:** Coarse granularity (5 phases max), HTML5 Canvas + vanilla JS, static deployment
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---
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## Current Position
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| Attribute | Value |
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|-----------|-------|
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| **Phase** | Planning complete, ready to plan Phase 1 |
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| **Plan** | None active yet |
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| **Status** | Roadmap finalized, 37/37 requirements mapped |
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| **Progress** | 0% (0 phases complete) |
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```
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[ ] 0% — Roadmap → Phase 1 planning
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```
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---
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## Performance Metrics
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| Metric | Target | Status |
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|--------|--------|--------|
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| **Phase Coverage** | 100% (37/37 requirements mapped) | ✓ Complete |
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| **Success Criteria** | 2-5 per phase | ✓ Complete |
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| **Dependency Chain** | Linear (P1 → P2 → P3 → P4 → P5) | ✓ Validated |
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---
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## Accumulated Context
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### Key Decisions Made
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1. **Coarse Granularity Compression:** Research suggested 10 phases; compressed to 5 by merging:
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- Game loop + input + physics = Phase 1
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- Second paddle + AI = Phase 2
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- Menus + audio + pause = Phase 3
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- Visual effects + power-ups + arenas = Phase 4
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- Performance + testing = Phase 5
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2. **Phase 5 (Release) Has No Requirements:** All 37 v1 requirements covered by phases 1-4. Phase 5 is purely validation (cross-browser, performance, pitfall mitigation).
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3. **Success Criteria Grounded in Research Pitfalls:** Each phase's criteria address critical pitfalls from research:
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- Phase 1: DPI scaling, game loop timing
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- Phase 2: Ball tunneling, input lag, AI balance
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- Phase 3: Audio autoplay policy
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- Phase 4: Power-up balance
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- Phase 5: Performance, memory leaks, cross-browser
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### Coverage Validation
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**Total v1 Requirements:** 37
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- CORE (8): All mapped to Phase 1-2
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- AI (4): All mapped to Phase 2
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- SCRN (4): All mapped to Phase 3
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- VFX (5): All mapped to Phase 1 (DPI) and Phase 4 (particles/glow/trails/shake)
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- PWR (7): All mapped to Phase 4
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- ARENA (4): All mapped to Phase 4
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- AUD (5): All mapped to Phase 3
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**Unmapped Requirements:** 0 ✓
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**Coverage:** 100% ✓
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### Research Alignment
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- Phase 1 addresses Research Pitfalls: #1 (Game Loop Timing), #2 (Canvas DPI Scaling)
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- Phase 2 addresses Research Pitfalls: #3 (Ball Tunneling), #4 (Input Lag), #5 (AI Difficulty Balance)
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- Phase 3 addresses Research Pitfall: #6 (WebAudio Autoplay Policy)
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- Phase 4 addresses Research Pitfalls: #7 (Power-Up Balance)
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- Phase 5 addresses Research Pitfall: #8 (Memory Leaks)
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---
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## Session Continuity
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### What Just Happened
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Roadmap derived from 37 v1 requirements organized into 5 phases, each with 2-5 observable success criteria. Granularity set to coarse; 10-phase research recommendation compressed by grouping related technical work.
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### What Comes Next
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1. `/gsd:plan-phase 1` — Decompose Phase 1 into executable plans
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2. Continue through phases 2-5
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3. Execute plans in dependency order
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4. Validate success criteria at each phase completion
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### Known Blockers
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None. All context available, all requirements mapped, roadmap ready for planning.
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### Decisions Pending
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None. Roadmap finalized; awaiting user approval before phase planning begins.
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---
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*State initialized: 2026-03-10*
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