docs(02-01): complete paddle2 and AI opponent plan
- Create 02-01-SUMMARY.md with task commits, decisions, and dependency graph - Update STATE.md: position at 02-02, add AI/difficulty decisions to context - Update ROADMAP.md: Phase 2 in progress (1/2 plans) - Mark REQUIREMENTS.md complete: CORE-08, AI-01, AI-02, AI-03, AI-04 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -3,13 +3,13 @@ gsd_state_version: 1.0
|
||||
milestone: v1.0
|
||||
milestone_name: milestone
|
||||
status: unknown
|
||||
stopped_at: Phase 2 context gathered
|
||||
last_updated: "2026-03-10T19:50:48.489Z"
|
||||
stopped_at: Completed 02-01-PLAN.md
|
||||
last_updated: "2026-03-10T20:07:22.163Z"
|
||||
progress:
|
||||
total_phases: 5
|
||||
completed_phases: 1
|
||||
total_plans: 2
|
||||
completed_plans: 2
|
||||
total_plans: 4
|
||||
completed_plans: 3
|
||||
---
|
||||
|
||||
# STATE: Super Pong Next Gen
|
||||
@@ -25,13 +25,13 @@ progress:
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| **Phase** | 01-foundation |
|
||||
| **Plan** | Plan 2/2 — COMPLETE |
|
||||
| **Status** | Phase 01 complete — ball physics, wall bounce, zone deflection, speed increment, serve logic done |
|
||||
| **Progress** | 10% (2/2 plans complete in Phase 1; Phase 1 of 5 complete) |
|
||||
| **Phase** | 02-core-gameplay |
|
||||
| **Plan** | Plan 1/2 — COMPLETE |
|
||||
| **Status** | Phase 02 in progress — paddle2, AI module, predictive ray-cast, 3 difficulty levels done |
|
||||
| **Progress** | 75% (3/4 plans complete; Phase 1 complete, Phase 2 plan 1 complete) |
|
||||
|
||||
```
|
||||
[== ] 10% — Phase 1: Complete (2/2 plans)
|
||||
[████████░░] 75% — Phase 2: 1/2 plans complete
|
||||
```
|
||||
|
||||
---
|
||||
@@ -48,6 +48,7 @@ progress:
|
||||
| **01-02 Duration** | — | 1 min (2 tasks, 1 file) |
|
||||
|
||||
---
|
||||
| Phase 02-core-gameplay P01 | 2min | 2 tasks | 1 files |
|
||||
|
||||
## Accumulated Context
|
||||
|
||||
@@ -83,6 +84,14 @@ progress:
|
||||
|
||||
10. **vx/vy recomputed from speed+angle each paddle hit:** Prevents compound rounding drift from repeated scaling; speed and direction always cleanly separated.
|
||||
|
||||
11. **AI uses predictive ray-cast with wall bounce simulation:** _predictBallY steps forward in time (up to 500 steps) simulating wall bounces — far more accurate than linear Y interpolation.
|
||||
|
||||
12. **AI difficulty presets as config objects:** { speed, reactionDelay, errorMargin } in GameConfig — all three dimensions of difficulty tunable without touching AI logic.
|
||||
|
||||
13. **AI waits when ball moves toward player (vx < 0):** Resets reaction timer and returns early — AI only acts when ball is heading toward its paddle, avoiding premature repositioning.
|
||||
|
||||
14. **Physics.onResize() calls init() for full reposition:** Ensures paddle2 (and paddle1) are properly repositioned on window resize rather than just updating width/height dimensions.
|
||||
|
||||
### Coverage Validation
|
||||
|
||||
**Total v1 Requirements:** 37
|
||||
@@ -111,11 +120,11 @@ progress:
|
||||
|
||||
### What Just Happened
|
||||
|
||||
Phase 01 complete. Plan 01-02 executed: Ball physics added to index.html — ball serves from center at 220px/s in random direction, bounces off top/bottom walls, deflects off Player 1 paddle with 5-zone angle control (-60 to +60 degrees), and accelerates by 18px/s per paddle hit. On-canvas speed debug display confirms speed increments and resets. Requirements CORE-01, CORE-02, CORE-03, CORE-04 satisfied. All 6 Phase 1 success criteria met.
|
||||
Phase 02 Plan 01 executed: paddle2 added to GameState (mirrors paddle1 structure), Input extended with ArrowUp/ArrowDown + named handler refs + cleanup(), AI module added with predictive ray-cast interception (wall-bounce simulation) and 3 difficulty presets (AI_EASY/MEDIUM/HARD). Physics._checkPaddle2Collision() added with 5-zone deflection sending ball LEFT. Physics.update() extended with paddle2 movement branch. Requirements CORE-08, AI-01, AI-02, AI-03, AI-04 satisfied.
|
||||
|
||||
### What Comes Next
|
||||
|
||||
1. Execute Phase 2 — Second paddle (Player 2 / AI), scoring system, ball tunneling safeguards
|
||||
1. Execute Phase 2 Plan 02 — mode selection UI, scoring system, win/game-over states, ball tunneling safeguards
|
||||
2. Continue through phases 3-5 after Phase 2 complete
|
||||
|
||||
### Known Blockers
|
||||
@@ -128,7 +137,7 @@ None.
|
||||
|
||||
### Last Session
|
||||
|
||||
Stopped at: Phase 2 context gathered
|
||||
Stopped at: Completed 02-01-PLAN.md
|
||||
|
||||
---
|
||||
|
||||
|
||||
Reference in New Issue
Block a user