docs(01-01): complete HTML scaffold plan — HiDPI canvas, game loop, Player 1 input
- Created 01-01-SUMMARY.md documenting objects built, decisions, patterns - Updated STATE.md: position advanced to plan 2/2 in Phase 1 - Updated ROADMAP.md: Phase 1 plan 1/2 complete (in progress) - Marked CORE-07 and VFX-05 requirements as complete in REQUIREMENTS.md
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@@ -15,7 +15,7 @@ Requirements for initial release. Each maps to roadmap phases.
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- [ ] **CORE-04**: Ball speed increases gradually over the course of a match
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- [ ] **CORE-05**: Player scores a point when ball passes opponent's paddle
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- [ ] **CORE-06**: Match ends when a player reaches the target score (first to N points)
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- [ ] **CORE-07**: Player 1 controls paddle with keyboard (W/S keys)
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- [x] **CORE-07**: Player 1 controls paddle with keyboard (W/S keys)
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- [ ] **CORE-08**: Player 2 controls paddle with keyboard (Up/Down arrow keys)
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### AI Opponent
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@@ -38,7 +38,7 @@ Requirements for initial release. Each maps to roadmap phases.
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- [ ] **VFX-02**: Ball leaves a fading motion trail behind it
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- [ ] **VFX-03**: Particles burst from ball impact point when ball hits paddle or wall
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- [ ] **VFX-04**: Screen shakes briefly when a player scores a point
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- [ ] **VFX-05**: Canvas renders sharply on Retina/HiDPI displays (devicePixelRatio aware)
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- [x] **VFX-05**: Canvas renders sharply on Retina/HiDPI displays (devicePixelRatio aware)
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### Power-Ups
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@@ -104,7 +104,7 @@ Which phases cover which requirements. Updated during roadmap creation.
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| CORE-04 | 1 | Pending |
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| CORE-05 | 2 | Pending |
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| CORE-06 | 2 | Pending |
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| CORE-07 | 1 | Pending |
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| CORE-07 | 1 | Complete |
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| CORE-08 | 2 | Pending |
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| AI-01 | 2 | Pending |
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| AI-02 | 2 | Pending |
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@@ -118,7 +118,7 @@ Which phases cover which requirements. Updated during roadmap creation.
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| VFX-02 | 4 | Pending |
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| VFX-03 | 4 | Pending |
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| VFX-04 | 4 | Pending |
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| VFX-05 | 1 | Pending |
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| VFX-05 | 1 | Complete |
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| PWR-01 | 4 | Pending |
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| PWR-02 | 4 | Pending |
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| PWR-03 | 4 | Pending |
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