Commit Graph

  • 9cf306dc52 Busy with phase 3, but have to wait for the timeout to reset again :( master Dabit 2026-03-10 21:53:47 +01:00
  • 22a5046486 feat(03-01): add palette system to GameConfig and extend GameState Dabit 2026-03-10 21:53:08 +01:00
  • 3710304467 docs(03-complete-experience): create phase 3 plans Dabit 2026-03-10 21:40:06 +01:00
  • 5f433147ed docs(phase-3): add validation strategy Dabit 2026-03-10 21:36:09 +01:00
  • daf9908439 docs(state): record phase 3 context session Dabit 2026-03-10 21:31:48 +01:00
  • 46e976259d docs(03): capture phase context Dabit 2026-03-10 21:31:43 +01:00
  • 363a798345 docs(phase-02): complete phase execution Dabit 2026-03-10 21:23:06 +01:00
  • feb72d3d97 docs(02-02): complete state machine and scoring plan Dabit 2026-03-10 21:20:32 +01:00
  • 77071a52ff feat(02-02): implement state machine, scoring, match-end, mode/difficulty selection Dabit 2026-03-10 21:10:08 +01:00
  • 836cb01ec8 docs(02-01): complete paddle2 and AI opponent plan Dabit 2026-03-10 21:08:12 +01:00
  • 398bc4a20e feat(02-01): add AI module and extend Physics for paddle2 movement and collision Dabit 2026-03-10 21:06:07 +01:00
  • a2f0bc391b feat(02-01): extend GameConfig, GameState, and Input for two-player support Dabit 2026-03-10 21:05:13 +01:00
  • 8029a383e3 docs(02-core-gameplay): create phase 2 plan Dabit 2026-03-10 21:01:21 +01:00
  • 9905b25d63 docs(phase-2): add validation strategy Dabit 2026-03-10 20:55:10 +01:00
  • 2cd0462a46 docs(phase-02): research core gameplay — Player 2 control, AI opponent, scoring system Dabit 2026-03-10 20:54:02 +01:00
  • 687fa0d43d docs(state): record phase 2 context session Dabit 2026-03-10 20:50:52 +01:00
  • 038b4ba9c3 docs(02): capture phase context Dabit 2026-03-10 20:50:44 +01:00
  • 5de4c6e9c1 docs(phase-01): complete phase execution Dabit 2026-03-10 20:41:30 +01:00
  • ae98af98df docs(01-02): complete ball physics plan — Phase 1 fully playable Dabit 2026-03-10 14:53:23 +01:00
  • 46b8f7bcc7 feat(01-02): add ball physics — movement, wall bounce, zone deflection, and GameConfig Dabit 2026-03-10 14:50:41 +01:00
  • 8625d8ed5f docs(01-01): complete HTML scaffold plan — HiDPI canvas, game loop, Player 1 input Dabit 2026-03-10 14:48:47 +01:00
  • e43b82b4cb feat(01-01): HTML scaffold with HiDPI canvas, Renderer, and full-window layout Dabit 2026-03-10 14:46:17 +01:00
  • 558fe20271 docs(01-foundation): create phase plan Dabit 2026-03-10 14:42:41 +01:00
  • 23f9c15213 docs(phase-1): add validation strategy Dabit 2026-03-10 14:38:44 +01:00
  • 11dd79425e docs(01-foundation): research phase domain Dabit 2026-03-10 14:37:37 +01:00
  • ad0443ea2b docs(01): capture phase context Dabit 2026-03-10 14:33:38 +01:00
  • 43ee1ae9aa docs: create roadmap (5 phases) Dabit 2026-03-10 14:26:16 +01:00
  • b02acb9f7f docs: define v1 requirements Dabit 2026-03-10 14:23:38 +01:00
  • 28f86d781c docs: complete project research synthesis Dabit 2026-03-10 14:18:11 +01:00
  • 7035b20ac9 chore: add project config Dabit 2026-03-10 14:11:12 +01:00
  • b7cfe5f60d docs: initialize project Dabit 2026-03-10 14:09:24 +01:00