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9cf306dc52
Busy with phase 3, but have to wait for the timeout to reset again :(
master
Dabit
2026-03-10 21:53:47 +01:00
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22a5046486
feat(03-01): add palette system to GameConfig and extend GameState
Dabit
2026-03-10 21:53:08 +01:00
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3710304467
docs(03-complete-experience): create phase 3 plans
Dabit
2026-03-10 21:40:06 +01:00
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5f433147ed
docs(phase-3): add validation strategy
Dabit
2026-03-10 21:36:09 +01:00
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daf9908439
docs(state): record phase 3 context session
Dabit
2026-03-10 21:31:48 +01:00
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46e976259d
docs(03): capture phase context
Dabit
2026-03-10 21:31:43 +01:00
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363a798345
docs(phase-02): complete phase execution
Dabit
2026-03-10 21:23:06 +01:00
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feb72d3d97
docs(02-02): complete state machine and scoring plan
Dabit
2026-03-10 21:20:32 +01:00
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77071a52ff
feat(02-02): implement state machine, scoring, match-end, mode/difficulty selection
Dabit
2026-03-10 21:10:08 +01:00
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836cb01ec8
docs(02-01): complete paddle2 and AI opponent plan
Dabit
2026-03-10 21:08:12 +01:00
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398bc4a20e
feat(02-01): add AI module and extend Physics for paddle2 movement and collision
Dabit
2026-03-10 21:06:07 +01:00
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a2f0bc391b
feat(02-01): extend GameConfig, GameState, and Input for two-player support
Dabit
2026-03-10 21:05:13 +01:00
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8029a383e3
docs(02-core-gameplay): create phase 2 plan
Dabit
2026-03-10 21:01:21 +01:00
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9905b25d63
docs(phase-2): add validation strategy
Dabit
2026-03-10 20:55:10 +01:00
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2cd0462a46
docs(phase-02): research core gameplay — Player 2 control, AI opponent, scoring system
Dabit
2026-03-10 20:54:02 +01:00
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687fa0d43d
docs(state): record phase 2 context session
Dabit
2026-03-10 20:50:52 +01:00
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038b4ba9c3
docs(02): capture phase context
Dabit
2026-03-10 20:50:44 +01:00
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5de4c6e9c1
docs(phase-01): complete phase execution
Dabit
2026-03-10 20:41:30 +01:00
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ae98af98df
docs(01-02): complete ball physics plan — Phase 1 fully playable
Dabit
2026-03-10 14:53:23 +01:00
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46b8f7bcc7
feat(01-02): add ball physics — movement, wall bounce, zone deflection, and GameConfig
Dabit
2026-03-10 14:50:41 +01:00
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8625d8ed5f
docs(01-01): complete HTML scaffold plan — HiDPI canvas, game loop, Player 1 input
Dabit
2026-03-10 14:48:47 +01:00
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e43b82b4cb
feat(01-01): HTML scaffold with HiDPI canvas, Renderer, and full-window layout
Dabit
2026-03-10 14:46:17 +01:00
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558fe20271
docs(01-foundation): create phase plan
Dabit
2026-03-10 14:42:41 +01:00
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23f9c15213
docs(phase-1): add validation strategy
Dabit
2026-03-10 14:38:44 +01:00
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11dd79425e
docs(01-foundation): research phase domain
Dabit
2026-03-10 14:37:37 +01:00
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ad0443ea2b
docs(01): capture phase context
Dabit
2026-03-10 14:33:38 +01:00
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43ee1ae9aa
docs: create roadmap (5 phases)
Dabit
2026-03-10 14:26:16 +01:00
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b02acb9f7f
docs: define v1 requirements
Dabit
2026-03-10 14:23:38 +01:00
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28f86d781c
docs: complete project research synthesis
Dabit
2026-03-10 14:18:11 +01:00
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7035b20ac9
chore: add project config
Dabit
2026-03-10 14:11:12 +01:00
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b7cfe5f60d
docs: initialize project
Dabit
2026-03-10 14:09:24 +01:00