# Architecture Research: HTML5 Canvas Arcade Games
**Domain:** HTML5 Canvas 2D arcade games (Pong-like)
**Researched:** 2026-03-10
**Confidence:** HIGH
## Standard Architecture
### System Overview
```
┌────────────────────────────────────────────────────────────────┐
│ Presentation Layer │
│ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐ │
│ │ Canvas View │ │ UI Layer │ │ Audio Out │ │
│ │ (rendering) │ │ (DOM menus) │ │ (Web Audio) │ │
│ └──────┬───────┘ └──────┬───────┘ └──────┬───────┘ │
│ │ │ │ │
├─────────┴─────────────────┴─────────────────┴──────────────────┤
│ Game Loop Manager │
│ ┌────────────────────────────────────────────────────┐ │
│ │ requestAnimationFrame → Update → Render → Loop │ │
│ └────────────────────────────────────────────────────┘ │
├─────────────────────────────────────────────────────────────────┤
│ State Machine │
│ ┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐ │
│ │ Menu │→ │ Game │→ │ Pause │→ │GameOver │ │
│ │ State │ │ State │ │ State │ │ State │ │
│ └──────────┘ └──────────┘ └──────────┘ └──────────┘ │
├─────────────────────────────────────────────────────────────────┤
│ Game Logic Layer │
│ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐ │
│ │ Entity Mgr │ │ Physics/ │ │ Collision │ │
│ │ (ball, │ │ Movement │ │ Detection │ │
│ │ paddles) │ │ Update │ │ │ │
│ └──────────────┘ └──────────────┘ └──────────────┘ │
│ ┌──────────────┐ ┌──────────────┐ │
│ │ Particle │ │ Power-up │ │
│ │ System │ │ Logic │ │
│ └──────────────┘ └──────────────┘ │
├─────────────────────────────────────────────────────────────────┤
│ Input Layer │
│ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐ │
│ │ Keyboard │ │ Input State │ │ Command │ │
│ │ Events │ │ Manager │ │ Queue │ │
│ └──────────────┘ └──────────────┘ └──────────────┘ │
└────────────────────────────────────────────────────────────────┘
```
### Component Responsibilities
| Component | Responsibility | Typical Implementation |
|-----------|----------------|------------------------|
| **Game Loop Manager** | Orchestrates frame timing, calls update/render in sequence, manages requestAnimationFrame | Single `gameLoop()` function that runs at ~60fps |
| **State Machine** | Transitions between menu, playing, paused, game over states; isolates logic per scene | Object with `onEnter()`, `update()`, `render()`, `onExit()` methods per state |
| **Input Manager** | Captures keyboard events, debounces, maintains current key state | Listens to keydown/keyup, maintains a `keysPressed` object |
| **Entity Manager** | Owns and updates all game objects (paddles, ball, power-ups) | Array of entities with position, velocity, update/render methods |
| **Physics/Movement** | Updates entity positions based on velocity, applies gravity if needed | `velocity.x`, `velocity.y` updated per frame, position += velocity |
| **Collision Detection** | Detects overlaps between entities, triggers responses | AABB (Axis-Aligned Bounding Box) for rectangles; circle distance for round objects |
| **Particle System** | Manages short-lived visual effects (impacts, explosions, trails) | Maintains particle array, updates lifetime/position, removes expired particles |
| **Power-up System** | Spawns power-ups, detects collection, applies effects | Object with spawn logic, duration tracking, effect callbacks |
| **Audio Manager** | Plays sound effects and music with pooling to avoid cutoff | Array of audio elements for each sound, round-robin playback |
| **Renderer** | Draws all entities to canvas | Canvas 2D context calls in specific order (background, entities, UI) |
## Recommended Project Structure
For a vanilla JavaScript HTML5 Canvas game (no build tools), structure as a single HTML file or minimal multi-file approach:
```
index.html # Single entry point (if single-file)
├──