# STATE: Super Pong Next Gen **Project Reference** - **Core Value:** Pong reimagined with juice and depth — spectacular visuals, rich mechanics, complete game experience - **Current Focus:** Roadmap created, ready for Phase 1 planning - **Key Constraint:** Coarse granularity (5 phases max), HTML5 Canvas + vanilla JS, static deployment --- ## Current Position | Attribute | Value | |-----------|-------| | **Phase** | Planning complete, ready to plan Phase 1 | | **Plan** | None active yet | | **Status** | Roadmap finalized, 37/37 requirements mapped | | **Progress** | 0% (0 phases complete) | ``` [ ] 0% — Roadmap → Phase 1 planning ``` --- ## Performance Metrics | Metric | Target | Status | |--------|--------|--------| | **Phase Coverage** | 100% (37/37 requirements mapped) | ✓ Complete | | **Success Criteria** | 2-5 per phase | ✓ Complete | | **Dependency Chain** | Linear (P1 → P2 → P3 → P4 → P5) | ✓ Validated | --- ## Accumulated Context ### Key Decisions Made 1. **Coarse Granularity Compression:** Research suggested 10 phases; compressed to 5 by merging: - Game loop + input + physics = Phase 1 - Second paddle + AI = Phase 2 - Menus + audio + pause = Phase 3 - Visual effects + power-ups + arenas = Phase 4 - Performance + testing = Phase 5 2. **Phase 5 (Release) Has No Requirements:** All 37 v1 requirements covered by phases 1-4. Phase 5 is purely validation (cross-browser, performance, pitfall mitigation). 3. **Success Criteria Grounded in Research Pitfalls:** Each phase's criteria address critical pitfalls from research: - Phase 1: DPI scaling, game loop timing - Phase 2: Ball tunneling, input lag, AI balance - Phase 3: Audio autoplay policy - Phase 4: Power-up balance - Phase 5: Performance, memory leaks, cross-browser ### Coverage Validation **Total v1 Requirements:** 37 - CORE (8): All mapped to Phase 1-2 - AI (4): All mapped to Phase 2 - SCRN (4): All mapped to Phase 3 - VFX (5): All mapped to Phase 1 (DPI) and Phase 4 (particles/glow/trails/shake) - PWR (7): All mapped to Phase 4 - ARENA (4): All mapped to Phase 4 - AUD (5): All mapped to Phase 3 **Unmapped Requirements:** 0 ✓ **Coverage:** 100% ✓ ### Research Alignment - Phase 1 addresses Research Pitfalls: #1 (Game Loop Timing), #2 (Canvas DPI Scaling) - Phase 2 addresses Research Pitfalls: #3 (Ball Tunneling), #4 (Input Lag), #5 (AI Difficulty Balance) - Phase 3 addresses Research Pitfall: #6 (WebAudio Autoplay Policy) - Phase 4 addresses Research Pitfalls: #7 (Power-Up Balance) - Phase 5 addresses Research Pitfall: #8 (Memory Leaks) --- ## Session Continuity ### What Just Happened Roadmap derived from 37 v1 requirements organized into 5 phases, each with 2-5 observable success criteria. Granularity set to coarse; 10-phase research recommendation compressed by grouping related technical work. ### What Comes Next 1. `/gsd:plan-phase 1` — Decompose Phase 1 into executable plans 2. Continue through phases 2-5 3. Execute plans in dependency order 4. Validate success criteria at each phase completion ### Known Blockers None. All context available, all requirements mapped, roadmap ready for planning. ### Decisions Pending None. Roadmap finalized; awaiting user approval before phase planning begins. --- *State initialized: 2026-03-10*