6.0 KiB
6.0 KiB
phase, slug, status, nyquist_compliant, wave_0_complete, created
| phase | slug | status | nyquist_compliant | wave_0_complete | created |
|---|---|---|---|---|---|
| 2 | core-gameplay | draft | false | false | 2026-03-10 |
Phase 2 — Validation Strategy
Per-phase validation contract for feedback sampling during execution.
Test Infrastructure
| Property | Value |
|---|---|
| Framework | Manual testing + browser DevTools (no test runner in Phase 2) |
| Config file | None — vanilla JavaScript, no test config needed |
| Quick run command | open index.html — play 1 full round; verify score and no crashes |
| Full suite command | Play 10 rounds (Easy, Medium, Hard, 2-Player); verify memory stable |
| Estimated runtime | ~15 minutes (manual playtesting) |
Sampling Rate
- After every task commit: Run
open index.html— play 1 full game round (until winner); verify score tracking and no crashes - After every plan wave: Play 5 rounds (1 Easy, 1 Medium, 1 Hard, 2x 2-Player); verify all modes work; no memory growth observed
- Before
/gsd:verify-work: Full suite (all checklist items below) must pass - Max feedback latency: ~5 minutes per task
Per-Task Verification Map
| Task ID | Plan | Wave | Requirement | Test Type | Automated Command | File Exists | Status |
|---|---|---|---|---|---|---|---|
| 2-01-01 | 01 | 1 | CORE-08 | manual | Open index.html; press Up/Down arrows | ✅ existing | ⬜ pending |
| 2-01-02 | 01 | 1 | AI-01 | manual | Open index.html; observe AI tracks ball | ✅ existing | ⬜ pending |
| 2-01-03 | 01 | 1 | AI-02 | manual | Play Easy difficulty 3 rounds | ✅ existing | ⬜ pending |
| 2-01-04 | 01 | 1 | AI-03 | manual | Play Medium difficulty 3 rounds | ✅ existing | ⬜ pending |
| 2-01-05 | 01 | 1 | AI-04 | manual | Play Hard difficulty 3 rounds | ✅ existing | ⬜ pending |
| 2-02-01 | 02 | 1 | CORE-05 | manual | Play until score; verify correct player scored | ✅ existing | ⬜ pending |
| 2-02-02 | 02 | 1 | CORE-06 | manual | Play to 7 points; verify winner message appears | ✅ existing | ⬜ pending |
Status: ⬜ pending · ✅ green · ❌ red · ⚠️ flaky
Wave 0 Requirements
Existing infrastructure covers all phase requirements. No automated test framework is used in Phase 2 (vanilla JS, single HTML file). All verification is manual play-testing using the checklist below.
If test framework is added in Phase 3 or later, retroactive unit tests can be added for core logic: AI prediction, score detection, state transitions.
Manual-Only Verifications
| Behavior | Requirement | Why Manual | Test Instructions |
|---|---|---|---|
| Player 2 Up/Down arrow keys move paddle | CORE-08 | Browser input — no test runner | Open index.html; press Up/Down; verify smooth movement |
| AI tracks and intercepts ball | AI-01 | Real-time physics simulation | Play Solo vs AI; observe AI paddle moves toward ball |
| Easy AI is beatable | AI-02 | Human judgment required | Play Easy 5 rounds; average player should win |
| Medium AI provides fair challenge | AI-03 | Human judgment required | Play Medium 5 rounds; ~50% win rate for experienced player |
| Hard AI requires skill | AI-04 | Human judgment required | Play Hard 5 rounds; hard but possible to win |
| Ball passes paddle → opponent scores | CORE-05 | UI + state verification | Play until ball exits; verify score increments correctly |
| Reach 7 points → match ends | CORE-06 | Game state verification | Play to conclusion; verify winner message |
| No memory leaks after 10 rounds | (implicit) | DevTools heap snapshot required | Chrome DevTools Memory: heap before vs after 10 rounds; <10MB growth |
Phase 2 Full Validation Checklist
Before marking Phase 2 complete:
-
Player 2 Input
- Up arrow moves paddle2 up smoothly (no lag)
- Down arrow moves paddle2 down smoothly
- Up+Down pressed simultaneously → paddle stops (correct multi-key handling)
- Release key → paddle stops immediately (no drift)
-
AI Interception
- Easy AI misses about 20-30% of serves (beatable)
- Medium AI misses about 50% of serves (fair challenge)
- Hard AI misses about 70-80% of serves (skilled)
- AI still intercepts after wall bounces (prediction logic works)
-
Scoring System
- Ball passes left edge → score2 increments
- Ball passes right edge → score1 increments
- Scores display on-canvas (readable position)
- Scores reset on restart
-
Match End
- Player 1 reaches 7 points → "Player 1 Wins!" appears
- AI/Player 2 reaches 7 points → "AI Wins!" or "Player 2 Wins!" appears
- Winner message cleared on restart
- R key restarts game successfully
-
Game Modes
- Mode selection: press 1 → Solo vs AI; press 2 → 2-Player
- Difficulty selection: press 1/2/3 → Easy/Medium/Hard
- 2-Player mode: both paddles controllable (W/S and Up/Down)
- AI mode: only Player 1 controllable; paddle2 is AI
-
Memory & Stability
- Play 10 game rounds (variety of modes/difficulties)
- Chrome DevTools Memory: heap snapshot before → 10 rounds → heap snapshot after
- Memory growth <10MB (stable, not creeping)
- No console errors or warnings during gameplay
-
Ball Re-serve Timing
- After score, ~1 second pause before ball re-serves
- During pause, ball is stationary
- After pause, ball serves automatically (no player input needed)
-
Edge Cases
- Rapidly scoring multiple points → scores tracked correctly
- Switching modes mid-game → clean restart (scores reset)
Validation Sign-Off
- All tasks have manual verify steps documented
- Sampling continuity: no 3 consecutive tasks without manual verify
- Wave 0 has no MISSING references (manual testing only — no framework needed)
- No watch-mode flags
- Feedback latency <15 minutes (manual playtesting)
nyquist_compliant: trueset in frontmatter
Approval: pending