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gijs_pong/.planning/phases/02-core-gameplay/02-VALIDATION.md
2026-03-10 20:55:10 +01:00

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phase, slug, status, nyquist_compliant, wave_0_complete, created
phase slug status nyquist_compliant wave_0_complete created
2 core-gameplay draft false false 2026-03-10

Phase 2 — Validation Strategy

Per-phase validation contract for feedback sampling during execution.


Test Infrastructure

Property Value
Framework Manual testing + browser DevTools (no test runner in Phase 2)
Config file None — vanilla JavaScript, no test config needed
Quick run command open index.html — play 1 full round; verify score and no crashes
Full suite command Play 10 rounds (Easy, Medium, Hard, 2-Player); verify memory stable
Estimated runtime ~15 minutes (manual playtesting)

Sampling Rate

  • After every task commit: Run open index.html — play 1 full game round (until winner); verify score tracking and no crashes
  • After every plan wave: Play 5 rounds (1 Easy, 1 Medium, 1 Hard, 2x 2-Player); verify all modes work; no memory growth observed
  • Before /gsd:verify-work: Full suite (all checklist items below) must pass
  • Max feedback latency: ~5 minutes per task

Per-Task Verification Map

Task ID Plan Wave Requirement Test Type Automated Command File Exists Status
2-01-01 01 1 CORE-08 manual Open index.html; press Up/Down arrows existing pending
2-01-02 01 1 AI-01 manual Open index.html; observe AI tracks ball existing pending
2-01-03 01 1 AI-02 manual Play Easy difficulty 3 rounds existing pending
2-01-04 01 1 AI-03 manual Play Medium difficulty 3 rounds existing pending
2-01-05 01 1 AI-04 manual Play Hard difficulty 3 rounds existing pending
2-02-01 02 1 CORE-05 manual Play until score; verify correct player scored existing pending
2-02-02 02 1 CORE-06 manual Play to 7 points; verify winner message appears existing pending

Status: pending · green · red · ⚠️ flaky


Wave 0 Requirements

Existing infrastructure covers all phase requirements. No automated test framework is used in Phase 2 (vanilla JS, single HTML file). All verification is manual play-testing using the checklist below.

If test framework is added in Phase 3 or later, retroactive unit tests can be added for core logic: AI prediction, score detection, state transitions.


Manual-Only Verifications

Behavior Requirement Why Manual Test Instructions
Player 2 Up/Down arrow keys move paddle CORE-08 Browser input — no test runner Open index.html; press Up/Down; verify smooth movement
AI tracks and intercepts ball AI-01 Real-time physics simulation Play Solo vs AI; observe AI paddle moves toward ball
Easy AI is beatable AI-02 Human judgment required Play Easy 5 rounds; average player should win
Medium AI provides fair challenge AI-03 Human judgment required Play Medium 5 rounds; ~50% win rate for experienced player
Hard AI requires skill AI-04 Human judgment required Play Hard 5 rounds; hard but possible to win
Ball passes paddle → opponent scores CORE-05 UI + state verification Play until ball exits; verify score increments correctly
Reach 7 points → match ends CORE-06 Game state verification Play to conclusion; verify winner message
No memory leaks after 10 rounds (implicit) DevTools heap snapshot required Chrome DevTools Memory: heap before vs after 10 rounds; <10MB growth

Phase 2 Full Validation Checklist

Before marking Phase 2 complete:

  • Player 2 Input

    • Up arrow moves paddle2 up smoothly (no lag)
    • Down arrow moves paddle2 down smoothly
    • Up+Down pressed simultaneously → paddle stops (correct multi-key handling)
    • Release key → paddle stops immediately (no drift)
  • AI Interception

    • Easy AI misses about 20-30% of serves (beatable)
    • Medium AI misses about 50% of serves (fair challenge)
    • Hard AI misses about 70-80% of serves (skilled)
    • AI still intercepts after wall bounces (prediction logic works)
  • Scoring System

    • Ball passes left edge → score2 increments
    • Ball passes right edge → score1 increments
    • Scores display on-canvas (readable position)
    • Scores reset on restart
  • Match End

    • Player 1 reaches 7 points → "Player 1 Wins!" appears
    • AI/Player 2 reaches 7 points → "AI Wins!" or "Player 2 Wins!" appears
    • Winner message cleared on restart
    • R key restarts game successfully
  • Game Modes

    • Mode selection: press 1 → Solo vs AI; press 2 → 2-Player
    • Difficulty selection: press 1/2/3 → Easy/Medium/Hard
    • 2-Player mode: both paddles controllable (W/S and Up/Down)
    • AI mode: only Player 1 controllable; paddle2 is AI
  • Memory & Stability

    • Play 10 game rounds (variety of modes/difficulties)
    • Chrome DevTools Memory: heap snapshot before → 10 rounds → heap snapshot after
    • Memory growth <10MB (stable, not creeping)
    • No console errors or warnings during gameplay
  • Ball Re-serve Timing

    • After score, ~1 second pause before ball re-serves
    • During pause, ball is stationary
    • After pause, ball serves automatically (no player input needed)
  • Edge Cases

    • Rapidly scoring multiple points → scores tracked correctly
    • Switching modes mid-game → clean restart (scores reset)

Validation Sign-Off

  • All tasks have manual verify steps documented
  • Sampling continuity: no 3 consecutive tasks without manual verify
  • Wave 0 has no MISSING references (manual testing only — no framework needed)
  • No watch-mode flags
  • Feedback latency <15 minutes (manual playtesting)
  • nyquist_compliant: true set in frontmatter

Approval: pending