3.3 KiB
STATE: Super Pong Next Gen
Project Reference
- Core Value: Pong reimagined with juice and depth — spectacular visuals, rich mechanics, complete game experience
- Current Focus: Roadmap created, ready for Phase 1 planning
- Key Constraint: Coarse granularity (5 phases max), HTML5 Canvas + vanilla JS, static deployment
Current Position
| Attribute | Value |
|---|---|
| Phase | Planning complete, ready to plan Phase 1 |
| Plan | None active yet |
| Status | Roadmap finalized, 37/37 requirements mapped |
| Progress | 0% (0 phases complete) |
[ ] 0% — Roadmap → Phase 1 planning
Performance Metrics
| Metric | Target | Status |
|---|---|---|
| Phase Coverage | 100% (37/37 requirements mapped) | ✓ Complete |
| Success Criteria | 2-5 per phase | ✓ Complete |
| Dependency Chain | Linear (P1 → P2 → P3 → P4 → P5) | ✓ Validated |
Accumulated Context
Key Decisions Made
-
Coarse Granularity Compression: Research suggested 10 phases; compressed to 5 by merging:
- Game loop + input + physics = Phase 1
- Second paddle + AI = Phase 2
- Menus + audio + pause = Phase 3
- Visual effects + power-ups + arenas = Phase 4
- Performance + testing = Phase 5
-
Phase 5 (Release) Has No Requirements: All 37 v1 requirements covered by phases 1-4. Phase 5 is purely validation (cross-browser, performance, pitfall mitigation).
-
Success Criteria Grounded in Research Pitfalls: Each phase's criteria address critical pitfalls from research:
- Phase 1: DPI scaling, game loop timing
- Phase 2: Ball tunneling, input lag, AI balance
- Phase 3: Audio autoplay policy
- Phase 4: Power-up balance
- Phase 5: Performance, memory leaks, cross-browser
Coverage Validation
Total v1 Requirements: 37
- CORE (8): All mapped to Phase 1-2
- AI (4): All mapped to Phase 2
- SCRN (4): All mapped to Phase 3
- VFX (5): All mapped to Phase 1 (DPI) and Phase 4 (particles/glow/trails/shake)
- PWR (7): All mapped to Phase 4
- ARENA (4): All mapped to Phase 4
- AUD (5): All mapped to Phase 3
Unmapped Requirements: 0 ✓ Coverage: 100% ✓
Research Alignment
- Phase 1 addresses Research Pitfalls: #1 (Game Loop Timing), #2 (Canvas DPI Scaling)
- Phase 2 addresses Research Pitfalls: #3 (Ball Tunneling), #4 (Input Lag), #5 (AI Difficulty Balance)
- Phase 3 addresses Research Pitfall: #6 (WebAudio Autoplay Policy)
- Phase 4 addresses Research Pitfalls: #7 (Power-Up Balance)
- Phase 5 addresses Research Pitfall: #8 (Memory Leaks)
Session Continuity
What Just Happened
Roadmap derived from 37 v1 requirements organized into 5 phases, each with 2-5 observable success criteria. Granularity set to coarse; 10-phase research recommendation compressed by grouping related technical work.
What Comes Next
/gsd:plan-phase 1— Decompose Phase 1 into executable plans- Continue through phases 2-5
- Execute plans in dependency order
- Validate success criteria at each phase completion
Known Blockers
None. All context available, all requirements mapped, roadmap ready for planning.
Decisions Pending
None. Roadmap finalized; awaiting user approval before phase planning begins.
State initialized: 2026-03-10