Commit Graph

7 Commits

Author SHA1 Message Date
Dabit
363a798345 docs(phase-02): complete phase execution 2026-03-10 21:23:06 +01:00
Dabit
feb72d3d97 docs(02-02): complete state machine and scoring plan
- Created 02-02-SUMMARY.md documenting full game state machine implementation
- STATE.md updated: Phase 2 complete (2/2 plans), decisions 15-17 added
- ROADMAP.md updated: Phase 2 marked Complete (2 plans, 2 summaries)
- REQUIREMENTS.md: CORE-05 and CORE-06 marked complete

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 21:20:32 +01:00
Dabit
836cb01ec8 docs(02-01): complete paddle2 and AI opponent plan
- Create 02-01-SUMMARY.md with task commits, decisions, and dependency graph
- Update STATE.md: position at 02-02, add AI/difficulty decisions to context
- Update ROADMAP.md: Phase 2 in progress (1/2 plans)
- Mark REQUIREMENTS.md complete: CORE-08, AI-01, AI-02, AI-03, AI-04

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 21:08:12 +01:00
Dabit
8029a383e3 docs(02-core-gameplay): create phase 2 plan
Two-wave plan for Core Gameplay phase: paddle2 + AI system (wave 1),
then game state machine + scoring + rendering (wave 2).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 21:01:21 +01:00
Dabit
9905b25d63 docs(phase-2): add validation strategy 2026-03-10 20:55:10 +01:00
Dabit
2cd0462a46 docs(phase-02): research core gameplay — Player 2 control, AI opponent, scoring system
Documented standard stack (vanilla JS, HTML5 Canvas), architecture patterns (extend Physics for paddle2, add AI module, score detection at GameLoop level), common pitfalls (tunneling, AI balance, input lag, memory leaks), and validation architecture for Phase 2 requirements. Verified with locked decisions from CONTEXT.md and prior phase research. Ready for planning.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 20:54:02 +01:00
Dabit
038b4ba9c3 docs(02): capture phase context 2026-03-10 20:50:44 +01:00