Dabit
363a798345
docs(phase-02): complete phase execution
2026-03-10 21:23:06 +01:00
Dabit
feb72d3d97
docs(02-02): complete state machine and scoring plan
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- Created 02-02-SUMMARY.md documenting full game state machine implementation
- STATE.md updated: Phase 2 complete (2/2 plans), decisions 15-17 added
- ROADMAP.md updated: Phase 2 marked Complete (2 plans, 2 summaries)
- REQUIREMENTS.md: CORE-05 and CORE-06 marked complete
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-10 21:20:32 +01:00
Dabit
836cb01ec8
docs(02-01): complete paddle2 and AI opponent plan
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- Create 02-01-SUMMARY.md with task commits, decisions, and dependency graph
- Update STATE.md: position at 02-02, add AI/difficulty decisions to context
- Update ROADMAP.md: Phase 2 in progress (1/2 plans)
- Mark REQUIREMENTS.md complete: CORE-08, AI-01, AI-02, AI-03, AI-04
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-10 21:08:12 +01:00
Dabit
8029a383e3
docs(02-core-gameplay): create phase 2 plan
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Two-wave plan for Core Gameplay phase: paddle2 + AI system (wave 1),
then game state machine + scoring + rendering (wave 2).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-10 21:01:21 +01:00
Dabit
9905b25d63
docs(phase-2): add validation strategy
2026-03-10 20:55:10 +01:00
Dabit
2cd0462a46
docs(phase-02): research core gameplay — Player 2 control, AI opponent, scoring system
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Documented standard stack (vanilla JS, HTML5 Canvas), architecture patterns (extend Physics for paddle2, add AI module, score detection at GameLoop level), common pitfalls (tunneling, AI balance, input lag, memory leaks), and validation architecture for Phase 2 requirements. Verified with locked decisions from CONTEXT.md and prior phase research. Ready for planning.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-10 20:54:02 +01:00
Dabit
038b4ba9c3
docs(02): capture phase context
2026-03-10 20:50:44 +01:00
Dabit
5de4c6e9c1
docs(phase-01): complete phase execution
2026-03-10 20:41:30 +01:00
Dabit
ae98af98df
docs(01-02): complete ball physics plan — Phase 1 fully playable
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- Add 01-02-SUMMARY.md documenting physics implementation, GameConfig, zone angles, and Phase 2 extension notes
- Update STATE.md: Phase 1 complete (2/2 plans), add decisions 8-10 for zone angles/GameConfig/vx-vy decomposition
- Update ROADMAP.md: Phase 1 progress shows 2/2 plans complete
- Mark CORE-01, CORE-02, CORE-03, CORE-04 complete in REQUIREMENTS.md
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-10 14:53:23 +01:00
Dabit
8625d8ed5f
docs(01-01): complete HTML scaffold plan — HiDPI canvas, game loop, Player 1 input
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- Created 01-01-SUMMARY.md documenting objects built, decisions, patterns
- Updated STATE.md: position advanced to plan 2/2 in Phase 1
- Updated ROADMAP.md: Phase 1 plan 1/2 complete (in progress)
- Marked CORE-07 and VFX-05 requirements as complete in REQUIREMENTS.md
2026-03-10 14:48:47 +01:00
Dabit
558fe20271
docs(01-foundation): create phase plan
2026-03-10 14:42:41 +01:00
Dabit
23f9c15213
docs(phase-1): add validation strategy
2026-03-10 14:38:44 +01:00
Dabit
11dd79425e
docs(01-foundation): research phase domain
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Investigate HTML5 Canvas game loop, HiDPI rendering, keyboard input handling, ball physics, and collision detection patterns for Phase 1 Foundation. Document standard stack (vanilla JS + requestAnimationFrame + delta-time physics), architecture patterns (game loop, HiDPI scaling, responsive canvas, input state tracking, AABB collision, physics updates), common pitfalls (tunneling, frame-rate dependency, blur on HiDPI, input lag, aspect ratio bugs, floating point drift), and validation approach (manual visual testing on Retina/120Hz displays).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-10 14:37:37 +01:00
Dabit
ad0443ea2b
docs(01): capture phase context
2026-03-10 14:33:38 +01:00