Commit Graph

6 Commits

Author SHA1 Message Date
Dabit
ae98af98df docs(01-02): complete ball physics plan — Phase 1 fully playable
- Add 01-02-SUMMARY.md documenting physics implementation, GameConfig, zone angles, and Phase 2 extension notes
- Update STATE.md: Phase 1 complete (2/2 plans), add decisions 8-10 for zone angles/GameConfig/vx-vy decomposition
- Update ROADMAP.md: Phase 1 progress shows 2/2 plans complete
- Mark CORE-01, CORE-02, CORE-03, CORE-04 complete in REQUIREMENTS.md

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 14:53:23 +01:00
Dabit
8625d8ed5f docs(01-01): complete HTML scaffold plan — HiDPI canvas, game loop, Player 1 input
- Created 01-01-SUMMARY.md documenting objects built, decisions, patterns
- Updated STATE.md: position advanced to plan 2/2 in Phase 1
- Updated ROADMAP.md: Phase 1 plan 1/2 complete (in progress)
- Marked CORE-07 and VFX-05 requirements as complete in REQUIREMENTS.md
2026-03-10 14:48:47 +01:00
Dabit
558fe20271 docs(01-foundation): create phase plan 2026-03-10 14:42:41 +01:00
Dabit
23f9c15213 docs(phase-1): add validation strategy 2026-03-10 14:38:44 +01:00
Dabit
11dd79425e docs(01-foundation): research phase domain
Investigate HTML5 Canvas game loop, HiDPI rendering, keyboard input handling, ball physics, and collision detection patterns for Phase 1 Foundation. Document standard stack (vanilla JS + requestAnimationFrame + delta-time physics), architecture patterns (game loop, HiDPI scaling, responsive canvas, input state tracking, AABB collision, physics updates), common pitfalls (tunneling, frame-rate dependency, blur on HiDPI, input lag, aspect ratio bugs, floating point drift), and validation approach (manual visual testing on Retina/120Hz displays).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 14:37:37 +01:00
Dabit
ad0443ea2b docs(01): capture phase context 2026-03-10 14:33:38 +01:00