Commit Graph

22 Commits

Author SHA1 Message Date
Dabit
daf9908439 docs(state): record phase 3 context session 2026-03-10 21:31:48 +01:00
Dabit
46e976259d docs(03): capture phase context 2026-03-10 21:31:43 +01:00
Dabit
363a798345 docs(phase-02): complete phase execution 2026-03-10 21:23:06 +01:00
Dabit
feb72d3d97 docs(02-02): complete state machine and scoring plan
- Created 02-02-SUMMARY.md documenting full game state machine implementation
- STATE.md updated: Phase 2 complete (2/2 plans), decisions 15-17 added
- ROADMAP.md updated: Phase 2 marked Complete (2 plans, 2 summaries)
- REQUIREMENTS.md: CORE-05 and CORE-06 marked complete

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 21:20:32 +01:00
Dabit
836cb01ec8 docs(02-01): complete paddle2 and AI opponent plan
- Create 02-01-SUMMARY.md with task commits, decisions, and dependency graph
- Update STATE.md: position at 02-02, add AI/difficulty decisions to context
- Update ROADMAP.md: Phase 2 in progress (1/2 plans)
- Mark REQUIREMENTS.md complete: CORE-08, AI-01, AI-02, AI-03, AI-04

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 21:08:12 +01:00
Dabit
8029a383e3 docs(02-core-gameplay): create phase 2 plan
Two-wave plan for Core Gameplay phase: paddle2 + AI system (wave 1),
then game state machine + scoring + rendering (wave 2).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 21:01:21 +01:00
Dabit
9905b25d63 docs(phase-2): add validation strategy 2026-03-10 20:55:10 +01:00
Dabit
2cd0462a46 docs(phase-02): research core gameplay — Player 2 control, AI opponent, scoring system
Documented standard stack (vanilla JS, HTML5 Canvas), architecture patterns (extend Physics for paddle2, add AI module, score detection at GameLoop level), common pitfalls (tunneling, AI balance, input lag, memory leaks), and validation architecture for Phase 2 requirements. Verified with locked decisions from CONTEXT.md and prior phase research. Ready for planning.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 20:54:02 +01:00
Dabit
687fa0d43d docs(state): record phase 2 context session 2026-03-10 20:50:52 +01:00
Dabit
038b4ba9c3 docs(02): capture phase context 2026-03-10 20:50:44 +01:00
Dabit
5de4c6e9c1 docs(phase-01): complete phase execution 2026-03-10 20:41:30 +01:00
Dabit
ae98af98df docs(01-02): complete ball physics plan — Phase 1 fully playable
- Add 01-02-SUMMARY.md documenting physics implementation, GameConfig, zone angles, and Phase 2 extension notes
- Update STATE.md: Phase 1 complete (2/2 plans), add decisions 8-10 for zone angles/GameConfig/vx-vy decomposition
- Update ROADMAP.md: Phase 1 progress shows 2/2 plans complete
- Mark CORE-01, CORE-02, CORE-03, CORE-04 complete in REQUIREMENTS.md

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 14:53:23 +01:00
Dabit
8625d8ed5f docs(01-01): complete HTML scaffold plan — HiDPI canvas, game loop, Player 1 input
- Created 01-01-SUMMARY.md documenting objects built, decisions, patterns
- Updated STATE.md: position advanced to plan 2/2 in Phase 1
- Updated ROADMAP.md: Phase 1 plan 1/2 complete (in progress)
- Marked CORE-07 and VFX-05 requirements as complete in REQUIREMENTS.md
2026-03-10 14:48:47 +01:00
Dabit
558fe20271 docs(01-foundation): create phase plan 2026-03-10 14:42:41 +01:00
Dabit
23f9c15213 docs(phase-1): add validation strategy 2026-03-10 14:38:44 +01:00
Dabit
11dd79425e docs(01-foundation): research phase domain
Investigate HTML5 Canvas game loop, HiDPI rendering, keyboard input handling, ball physics, and collision detection patterns for Phase 1 Foundation. Document standard stack (vanilla JS + requestAnimationFrame + delta-time physics), architecture patterns (game loop, HiDPI scaling, responsive canvas, input state tracking, AABB collision, physics updates), common pitfalls (tunneling, frame-rate dependency, blur on HiDPI, input lag, aspect ratio bugs, floating point drift), and validation approach (manual visual testing on Retina/120Hz displays).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 14:37:37 +01:00
Dabit
ad0443ea2b docs(01): capture phase context 2026-03-10 14:33:38 +01:00
Dabit
43ee1ae9aa docs: create roadmap (5 phases) 2026-03-10 14:26:16 +01:00
Dabit
b02acb9f7f docs: define v1 requirements 2026-03-10 14:23:38 +01:00
Dabit
28f86d781c docs: complete project research synthesis
Synthesized 4 parallel research efforts into comprehensive SUMMARY.md:
- STACK.md: Vanilla Canvas 2D, fixed timestep, Web Audio, no dependencies
- FEATURES.md: MVP features + v1.x enhancements + defer list
- ARCHITECTURE.md: Game loop + state machine + entity patterns, 10-phase build order
- PITFALLS.md: 8 critical pitfalls with prevention strategies

Key recommendations:
- Use fixed timestep accumulator (60 Hz physics, variable rendering)
- Implement 10 phases from game loop foundation to cross-browser testing
- Address critical pitfalls early (tunneling, timing, DPI, autoplay, AI, power-ups, lag, memory)
- MVP ships with core Pong + AI + menus + basic polish
- v1.x adds particles, trails, power-ups, arenas

All research backed by official sources (MDN, web.dev, Chrome docs) and established patterns.
Confidence: HIGH. Ready for requirements definition.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 14:18:11 +01:00
Dabit
7035b20ac9 chore: add project config 2026-03-10 14:11:12 +01:00
Dabit
b7cfe5f60d docs: initialize project 2026-03-10 14:09:24 +01:00