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gijs_pong/.planning/STATE.md
2026-03-10 14:26:16 +01:00

3.3 KiB

STATE: Super Pong Next Gen

Project Reference

  • Core Value: Pong reimagined with juice and depth — spectacular visuals, rich mechanics, complete game experience
  • Current Focus: Roadmap created, ready for Phase 1 planning
  • Key Constraint: Coarse granularity (5 phases max), HTML5 Canvas + vanilla JS, static deployment

Current Position

Attribute Value
Phase Planning complete, ready to plan Phase 1
Plan None active yet
Status Roadmap finalized, 37/37 requirements mapped
Progress 0% (0 phases complete)
[                    ] 0% — Roadmap → Phase 1 planning

Performance Metrics

Metric Target Status
Phase Coverage 100% (37/37 requirements mapped) ✓ Complete
Success Criteria 2-5 per phase ✓ Complete
Dependency Chain Linear (P1 → P2 → P3 → P4 → P5) ✓ Validated

Accumulated Context

Key Decisions Made

  1. Coarse Granularity Compression: Research suggested 10 phases; compressed to 5 by merging:

    • Game loop + input + physics = Phase 1
    • Second paddle + AI = Phase 2
    • Menus + audio + pause = Phase 3
    • Visual effects + power-ups + arenas = Phase 4
    • Performance + testing = Phase 5
  2. Phase 5 (Release) Has No Requirements: All 37 v1 requirements covered by phases 1-4. Phase 5 is purely validation (cross-browser, performance, pitfall mitigation).

  3. Success Criteria Grounded in Research Pitfalls: Each phase's criteria address critical pitfalls from research:

    • Phase 1: DPI scaling, game loop timing
    • Phase 2: Ball tunneling, input lag, AI balance
    • Phase 3: Audio autoplay policy
    • Phase 4: Power-up balance
    • Phase 5: Performance, memory leaks, cross-browser

Coverage Validation

Total v1 Requirements: 37

  • CORE (8): All mapped to Phase 1-2
  • AI (4): All mapped to Phase 2
  • SCRN (4): All mapped to Phase 3
  • VFX (5): All mapped to Phase 1 (DPI) and Phase 4 (particles/glow/trails/shake)
  • PWR (7): All mapped to Phase 4
  • ARENA (4): All mapped to Phase 4
  • AUD (5): All mapped to Phase 3

Unmapped Requirements: 0 ✓ Coverage: 100% ✓

Research Alignment

  • Phase 1 addresses Research Pitfalls: #1 (Game Loop Timing), #2 (Canvas DPI Scaling)
  • Phase 2 addresses Research Pitfalls: #3 (Ball Tunneling), #4 (Input Lag), #5 (AI Difficulty Balance)
  • Phase 3 addresses Research Pitfall: #6 (WebAudio Autoplay Policy)
  • Phase 4 addresses Research Pitfalls: #7 (Power-Up Balance)
  • Phase 5 addresses Research Pitfall: #8 (Memory Leaks)

Session Continuity

What Just Happened

Roadmap derived from 37 v1 requirements organized into 5 phases, each with 2-5 observable success criteria. Granularity set to coarse; 10-phase research recommendation compressed by grouping related technical work.

What Comes Next

  1. /gsd:plan-phase 1 — Decompose Phase 1 into executable plans
  2. Continue through phases 2-5
  3. Execute plans in dependency order
  4. Validate success criteria at each phase completion

Known Blockers

None. All context available, all requirements mapped, roadmap ready for planning.

Decisions Pending

None. Roadmap finalized; awaiting user approval before phase planning begins.


State initialized: 2026-03-10