Commit Graph

15 Commits

Author SHA1 Message Date
Dabit
038b4ba9c3 docs(02): capture phase context 2026-03-10 20:50:44 +01:00
Dabit
5de4c6e9c1 docs(phase-01): complete phase execution 2026-03-10 20:41:30 +01:00
Dabit
ae98af98df docs(01-02): complete ball physics plan — Phase 1 fully playable
- Add 01-02-SUMMARY.md documenting physics implementation, GameConfig, zone angles, and Phase 2 extension notes
- Update STATE.md: Phase 1 complete (2/2 plans), add decisions 8-10 for zone angles/GameConfig/vx-vy decomposition
- Update ROADMAP.md: Phase 1 progress shows 2/2 plans complete
- Mark CORE-01, CORE-02, CORE-03, CORE-04 complete in REQUIREMENTS.md

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 14:53:23 +01:00
Dabit
46b8f7bcc7 feat(01-02): add ball physics — movement, wall bounce, zone deflection, and GameConfig
- Add GameConfig with initialBallSpeed (220px/s), speedIncrement (18px/s), paddleSpeed (400px/s)
- Add Physics.serveBall(): centers ball, sets random angle (-45 to +45 deg), random left/right dir
- Replace Physics.update() skeleton with full ball movement and wall bounce logic
- Add Physics._checkPaddleCollision() with 5-zone angle deflection and speed increment per hit
- Ball exits left/right bounds → immediate re-serve from center
- Ball pushed out of paddle on collision to prevent double-hit next frame
- Add on-canvas speed debug display (Phase 1 verification aid)
2026-03-10 14:50:41 +01:00
Dabit
8625d8ed5f docs(01-01): complete HTML scaffold plan — HiDPI canvas, game loop, Player 1 input
- Created 01-01-SUMMARY.md documenting objects built, decisions, patterns
- Updated STATE.md: position advanced to plan 2/2 in Phase 1
- Updated ROADMAP.md: Phase 1 plan 1/2 complete (in progress)
- Marked CORE-07 and VFX-05 requirements as complete in REQUIREMENTS.md
2026-03-10 14:48:47 +01:00
Dabit
e43b82b4cb feat(01-01): HTML scaffold with HiDPI canvas, Renderer, and full-window layout
- Created index.html with valid HTML5 structure and black full-window canvas
- Renderer object with devicePixelRatio-aware resize() using logical vs bitmap coords
- CSS enforces overflow:hidden with no scrollbars
- Minimum 4:3 aspect ratio enforcement in resize logic
- window.addEventListener('resize') handler for live canvas rescaling
2026-03-10 14:46:17 +01:00
Dabit
558fe20271 docs(01-foundation): create phase plan 2026-03-10 14:42:41 +01:00
Dabit
23f9c15213 docs(phase-1): add validation strategy 2026-03-10 14:38:44 +01:00
Dabit
11dd79425e docs(01-foundation): research phase domain
Investigate HTML5 Canvas game loop, HiDPI rendering, keyboard input handling, ball physics, and collision detection patterns for Phase 1 Foundation. Document standard stack (vanilla JS + requestAnimationFrame + delta-time physics), architecture patterns (game loop, HiDPI scaling, responsive canvas, input state tracking, AABB collision, physics updates), common pitfalls (tunneling, frame-rate dependency, blur on HiDPI, input lag, aspect ratio bugs, floating point drift), and validation approach (manual visual testing on Retina/120Hz displays).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 14:37:37 +01:00
Dabit
ad0443ea2b docs(01): capture phase context 2026-03-10 14:33:38 +01:00
Dabit
43ee1ae9aa docs: create roadmap (5 phases) 2026-03-10 14:26:16 +01:00
Dabit
b02acb9f7f docs: define v1 requirements 2026-03-10 14:23:38 +01:00
Dabit
28f86d781c docs: complete project research synthesis
Synthesized 4 parallel research efforts into comprehensive SUMMARY.md:
- STACK.md: Vanilla Canvas 2D, fixed timestep, Web Audio, no dependencies
- FEATURES.md: MVP features + v1.x enhancements + defer list
- ARCHITECTURE.md: Game loop + state machine + entity patterns, 10-phase build order
- PITFALLS.md: 8 critical pitfalls with prevention strategies

Key recommendations:
- Use fixed timestep accumulator (60 Hz physics, variable rendering)
- Implement 10 phases from game loop foundation to cross-browser testing
- Address critical pitfalls early (tunneling, timing, DPI, autoplay, AI, power-ups, lag, memory)
- MVP ships with core Pong + AI + menus + basic polish
- v1.x adds particles, trails, power-ups, arenas

All research backed by official sources (MDN, web.dev, Chrome docs) and established patterns.
Confidence: HIGH. Ready for requirements definition.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 14:18:11 +01:00
Dabit
7035b20ac9 chore: add project config 2026-03-10 14:11:12 +01:00
Dabit
b7cfe5f60d docs: initialize project 2026-03-10 14:09:24 +01:00